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There’s survivor mode, which thankfully returns from the original PC title – think of it as Gears of War’s Horde mode, just more tense. There are enough modes and tweaks to play to any player’s strengths here, and Rebellion has done a great job creating a system gamers will want to play. The key to the suite’s success is clear – options. Thankfully, Aliens vs Predator employs a pretty robust online suite that comes close to, but doesn’t save the game entirely. This is one of the game’s main problems, even the aspects that come off as cool early in the game become incredibly tedious by the end. Now I’ve played my fair share of violent games, but there’s something a bit unsettling about the latter, until it happens over…and over….and over. The game makes no bones about the fact that as a predator you’re going to collect heads as trophies or use humans as a nest for alien babies. This may not surprise anyone, but Aliens vs Predator is a pretty violent game. Perhaps the developers thought to themselves that most gamers won’t even bother spending much time on the human campaigns – why should they spend much time making them? There’s the flashlight from Left 4 Dead, except this time it seems to be stuck on a low setting as it’s so unhelpful it may as well not even be there. The developers attempted to borrow several mechanics from other successful titles but didn’t manage to use them right. The game’s longest (or maybe it just seems that way) chunk is the Marine campaign, which sadly is about as third rate FPS as you can get. It’s reminiscent of (but admittedly not quite as cool as) Batman: Arkham Asylum’s fear mechanic from last year. The coolest thing to do is find a room with a bunch of marines and then systematically destroy the lights on the wall, sending the humans into a panic. As a xenomorph, you have free-roam of just about any surface, a mechanic that takes some getting used to but when you do master it there’s just so much you can do with it. I know most people are going to enjoy the Predator campaign the most, it’s got the most weapon options and the story of a young predator trying to prove himself is interesting enough – but I found myself having the most fun with the Alien levels. Take the marine levels for instance – at the beginning they’re quite creepy and are fitting for the game’s universe but once you get to the later levels you trade in that ambiance for temples and forests that could be in any other shooter. The problem though, is that the level design in each of the campaigns is so uninspired and repetitive that you’re going to lose track of just where you are in the game. Each of the campaigns uses a slightly different gameplay mechanic – as an alien you’ll use stealth, as a predator a ton of melee combat and as a human you’re going to be playing a standard FPS.
Its novel, and different – imagine playing Call of Duty: Modern Warfare 2’s different stories in separate campaigns – but the problem is that none of these campaigns feels completely fleshed out. The game’s biggest strength is that it employs three separate campaigns for each of the battling species. Add to that the fact that Rebellion Studios is responsible for the franchise’s cult 1998 hit and you have a game that seemingly can’t fail.
#Cheap alien vs predator game free movie
Take two awesome movie monsters, pitting them against each other and put humans in the unfortunate middle. On paper, Aliens vs Predator should not only work – it should be a hit.
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You’re going to want to love this game, but a series of botched basics and questionable gameplay design decisions will leave you wanting oh so much more.
The Space Marine’s inability to perform even the most basic of movements serves as a symbol for all of Rebellion’s Aliens vs Predator a symbol of broken promises and disappointments. Suddenly, I hear tapping noises above me. I’m a new recruit Space Marine walking through tight, lowly lit corridors shaking with fear.